Loops

Today was Day 4 of 100 Days of Swift, which meant loops. The first new bit for me today was that unlike in Python, you can’t loop over a tuple in Swift. I’m not sure I’ve ever treated a Python tuple as an iterable, but it’s good to know that you can’t do that in […]

Operators and Conditions

Today was day 3 of the 100 Days of Swift challenge, which meant operators and conditions. Like the past few days, I expected to already know almost everything, but I was delightfully surprised by a few new things. First of all, I was familiar with using range in for loops, but not in switch statements. […]

Complex Datatypes

This morning I’m on Day 2 of 100 Days of Swift. Today I worked through complex datatypes: arrays, dicts, sets, tuples, and enums. I expected to not learn a lot today, but I was surprised by how much I wasn’t already familiar with. First up, sets and tuples in Swift. While I knew that Swift […]

100 Days of Swift!

I want to get back into Swift development for work this year, and it’s also useful for game development since I’m mostly interested in iOS game dev anyways. I’ve done some exploring recently with Unity + ARKit and Unity + Google Cardboard for VR, but I’d also like to experiment with Swift for ARKit in […]